XBOX 360: Ixtreme 1.6 erschienen, aber... *UPDATE*

Begonnen von Takeshi, 21. Juni 2006, 22:55:05

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Takeshi

Zitat von: psp-news.dcemu.co.uk2.50/2.60 TIFF Downdater via Eloader

New release from Train2335, heres the info:

    Well earlier tonight I was bored so I decided to make a program that would help some noobs with the whole downgrade experience. This is a downdater for 2.xx PSP that uses the Eloader via TIFF. Earlier versions of the downdater were in xxx.BIN format and could confuse noobs from the well known EBOOT.PBP format. So I decide to make a downdater that was in EBOOT.PBP format that could use via Eloader to make downgrading a little easier. I have tested this with a 2.60 PSP and it worked without a hitch, it should work on 2.50, yet it is untested on 2.50 and 2.71 PSPs. It does NOT work on 2.80 or TA-082 PSPs. I nor Yellow Snow Productions are responsible for any damage to your PSP from this downdater.

source

Takeshi

Zitat von: psp-news.dcemu.co.ukHomebrew Enabler for 2.71 (revision B)

Dark Alex has released a new update to his Homebrew Launcher for the PSP, heres what he says:

    This update is necessary in order to run the incoming port of devhook launcher to 2.71.

    Changelog
    ----------

    - Revision A (22 september):

    * Initial release

    - Revision B (24 september):

    * Some kernel prx's didn't load because the kernel tried to load them to user partition. This problem affected devhook.prx and some other kernel prx's.
    This problem has been fixed.

    This program enables homebrew to be run in 2.71 through the XMB. It makes a patch that remains
    permanent until hardwar reset. Sleep mode won't remove the patch.

    Note: this program writes some small files in the flash, ONLY the first time is executed.
    IT does NOY rewrite any existing file in the system, it writes new files, so the probabilities of
    bricking are practically null.

    Update Instruction for people with revision A installed
    -------------------------------------------------------
    To update from HEN revision A to B, hard reset your psp (to make sure that hen is not running).
    Then copy the new files to the memory stick and run the tif. The new files will be automatically
    updated.

    People without any version of hen installed, just follow the instructions below.

    Instructions
    ------------

    - Copy all contents inside MS_ROOT to the root of your memory stick.
    - Go to the PHOTO viewer of the XMB and enter in the folder "HEN".
    - If the psp just freeze, reboot your psp and try again. Currently the tiff is very unstable and it is only executed sometimes. I'll try to improve that in the future.

    - The first time you run the program, you will see quickly a blue screen, and after that a screen that can be of two colors:

    * Red: the files couldn't be written to the flash (it hapens a few times). Just keep trying.
    * Green: The files were written succesfully. After that, the xmb will be rebooted. Now you can run the homebrew in format prepared for 2.71. (see details below).

    - As mentioned before, the patch will remain resident in memory, and even entering sleep mode won't delete it. Only a hardware reset will remove the program from memory.

    - When you do a hardware reset, you'll have to run the tiff again.
    This time there won't be green or red screen, just a blue screen and xmb reboot, sincethis time there is no need to write to the flash.

    Note: the files pspbtknf.txt, pspbtknf_game.txt, pspbtknf_updater, and systemctrl.prx in the root of the memory stick are only needed the first time the program is executed. After that you can delete those. However, don't delete patch.bin, h.bin and the folder with the tiff, since you will need those the next time you do a hard reset and want to run the program again.

    Note2: Once the program is loaded, it is independant of the memory stick contents. So you can freely swap memory sticks.

    Notes about homebrew running
    -----------------------------

    - Current homebrews are not supported. Since current homebrews are in static elf format, they won't run (they are rejected by the 2.71 kernel). Homebrews for 2.71 have to be in prx format.
    Programmers see the programming notes.
    In future versions i may patch the kernel to allow it to accept static elf's.

    - There are some samples in the "GAME" directory, all of them ported from the pspsdk samples, except the nanddumper written by me.

    * polyphonic, pspsdk sample (user mode).
    * cube, pspsdk sample (user mode). It shows a cube rotating.
    * kdumper, pspsdk sample (kernel mode). It dumps kernel memory to the memory stick.
    * ipldumper, pspsdk sample (kernel mode). It dumps the ipl to the memory stick.
    * systemparam, pspsdk sample (user mode). It displays info about the system
    * nanddumper, by me. (kernel mode). It dumps the full nand content to the file
    "nandimage.flash" in the memory stick. The format of the dump is compliant with u.p. chip.
    (It requires 33 MB of free space in the memory stick).

    Programming notes for developers
    --------------------------------

    - As mentioned before, homebrew has to be in prx format, at least atm. Furthermore, the main prx, the one in the pbp, has to be an user prx. However this user prx can load unsigned kernel modules from the memory stick, allowing kernel mode apps.

    - There is no need for noplainmodule check patch or nodevicecheck patch, since those are done by the homebrew enabler.

    - Try to use USE_KERNEL_LIBS = 1 in your kernel prx's. In 2.XX, the separation between user and kernel mode is higher than in 1.XX.
    Some functions in "*ForUser" are now totally separated (different address) from their "*ForKernel" equivalents. A good example is ModuleMgr. If you are in a kernel prx and you call the sceKernelLoadModule of ModuleMgrForUser, you will get a "ILLEGA_PERMANENT_CALL" error.

    - Currently devhook emulated 2.71 is not supported. I'll try to add support to devhook, so programs for 2.71 can be developed in a 1.50

    - See the source code of the samples to have a hint on how to program for 2.71.

    Credits and thanks.
    -------------------

    - Coded by Dark_AleX

Takeshi

Zitat von: psp-news.dcemu.co.ukDevhook Launcher Port to 2.71 - (Run V1.5 Homebrew on PSP 2.71)

Dark Alex is back and he has ported Devhook to v2.71 Firmware, so now you can play V1.5 Homebrew on the higher firmware, heres the news from Dark Alex:

    Port of devhook (by Booster) launcher to 2.71 by Dark_AleX.

    Only the launcher needed to be ported, since the core prx (devhook.prx) loads fine in hen revision B.

    The included version of devhook is 0.45, since 0.46 seems to have problems in emulating 1.50 (this also happens in 1.50)
    If you want to use 0.46, you can overwrite the files in the dh folder.

    There is no currently firmware installer, so you'll have to get the files for firmwares "magically" :P

    Todo:

    - 2.71 direct flash (no ms emulation).
    Currently not available, because devhook msreboot.bin destroys the "unsign check" that reboot.bin does to the files of flash.

    - Port the installer to 2.71

    Instructions

    - You need Homebrew Enabler for 2.71 revision B (minimum) to run this port.
    - Get the files to emulate firmwares yourself.
    - Run the pbp with the title "Devhook 0.4X launcher for 2.71". The 1.50 launcher is also included because in the emulated 1.50 you can launch it.

    Note: only 1.50 and 2.71 have been tested.
    When going from firmware 2.71 to 1.50, you will get the error "Couldn't start game".
    Don't worry, this is normal and it is done in purpose as a current temporal solution for reboot.bin parameters being differents in both firmwares.

    Official Website - http://dax.lan.st

To all those on v2.71, you now have the chance to use v1.5 homebrew welcome.

as with all Devhook releases and anything involving the flash this could brick your console, use extreme caution. Your on your own basically

Takeshi

Zitat von: psp-news.dcemu.co.ukPSX-P Beta 1 Released - Playstation Emulator for PSP


Yoshihiro has released the first public release of his PSX-P Playstation One emulator for the PSP. This first public release is a good demonstration of what could be in time an excellent Playstation Emulator for the PSP, once a dynarec is built in then Sony will have reason to worry or worry us .

This emulator works on PSPs from ver1.0 to v2.71 obviously after v1.5 youll need to use the Eloader.

DIGG IT

Translation of release information by Video Freak

English:
Here is the first public release of Psx-P, beta 1. Please do not forget that this is just a beta version and that there is still a long way to go before

we reach our goal. (I'm guessing full speed emulation.)

    Description:

    PSX-P is a PS1 emulator programmed (written) by Yoshiro. The games must be in ISO or BIN format. You can therefore make images of the
    games you own without having to buy them again on the internet. For legal purposes, we are not supplying you with the SCPH1001.BIN file,
    which is the PS1 bios.

    What's new?

    In the current version of this emulator, the overall speed is slow because of the absence of an optimized dynaric (dynamic recomplier).
    Dark_Alex should be getting to that part of the emulator soon (after he finishes his HEN on 2.71).

    So here we have a beta version in our hands, and we're ready to share it with you.

    Installation:
    The versions on PSP_GENERATION have been compressed in a way that lets you decompress it directly to your PSP memory stick. You will
    need winrar installed (winrar is much better than winzip).

    -Download the appropriate version for your firmware.
    -Connect your PSP to your computer through USB.
    -Right-click on the file you have just downloaded.
    -Click on "extract".
    -Choose your PSP's drive letter.
    -Click on ok. That's it.

    Where do you put the bios?
    In the folder called BIOS inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/bios).

    Where to put your roms?
    In the folder called Rom inside the folder called PxsP (ms0:/PSP/GAME/__SCE__psxp/rom).

    How to run the homebrew?

    PSP1.0 and 1.5: Game>memory stick>Psx-P
    PSP 2.00-2.60: install eLoader 0.9.8 and use the picture viewer to launch it.

Some Screens









Post your Compat Reports in our PSX-P Compatibility List

Eboot for v1.0 PSPs added- wraggster

via pspgen

Takeshi

Zitat von: psp-news.dcemu.co.ukDevhook Launcher Port to v2.71, Rev 2 Featuring Direct Flash Access

New release from Dark_Alex, heres the release info:

    UPDATE: now there is support for direct 2.71 (no flash emulation).

    However, you cannot have emulation of 2.71 and direct flash access of 2.71 at the same time (read the readme for details). The emulation of the other firmwares is not affected.

    Port of devhook (by Booster) launcher to 2.71 by Dark_AleX.

    Only the launcher needed to be ported, since the core prx (devhook.prx) loads fine in hen revision B.

    The included version of devhook is 0.45, since 0.46 seems to have problems in emulating 1.50 (this also happens in 1.50)
    If you want to use 0.46, you can overwrite the files in the dh folder.

    There is no currently firmware installer, so you'll have to get the files for firmwares "magically" :P

    Note: i've hacked msreboot.bin in this version to have support of direct flash in 2.71. However you cannot have direct flash 2.71 and 2.71 emulation at the same time (the emulation of the rest of firmwares is not affected by this).

    If for some reason you prefer emulate 2.71 in your 2.71 instead of the direct flash thing, just go to the folder dh/kd in the root, and rename msreboot.bin to something else, and msreboot_original.bin to msreboot.bin

    Todo:

    - Port the installer to 2.71

    Instructions

    - You need Homebrew Enabler for 2.71 revision B (minimum) to run this port.
    - Get the files to emulate firmwares yourself.
    - Run the pbp with the title "Devhook 0.4X launcher for 2.71". The 1.50 launcher is also included because in the emulated 1.50 you can launch it.

    Note: only 1.50 and 2.71 have been tested.
    When going from firmware 2.71 to 1.50, you will get the error "Couldn't start game". Don't worry, this is normal and it is done in purpose as a current temporal solution for reboot.bin parameters being differents in both firmwares.

Takeshi

Zitat von: psp-news.dcemu.co.ukHomebrew Enabler for 2.71 rev B for Devhook

Dark Alex has released a new version of his Homebrew Enabler for Devhook that only works on v2.71 PSPs

    This is HEN enabler for devhook.
    (it enables kernel homebrew written for 2.71 to be run with devhook).

    Simply copy the folder dh to your root, overwriting the files.

Takeshi

KHS-400W/H, neue Laser als Ersatz für KHS-400C bzw HD7

Es gibt neue Laser, die nennen sich KHS-400W bzw KHS-400H, sehen genau so aus wie HD7 Laser. Der KHS-400W ersetzt den KHS-400C und der KHS-400H ersetzt den HD7.
Ich vermute mal, dass die auch von Sanyo sind (wie der HD7), nur den Sony Namen tragen. Sie sollen besser sein als die refurbished Laser, glaube ich auch gern. Refurbished Laser haben teilweise schon probleme mit DL DVDs, auch wenn die neu sind, also schon vorstellbar.
Ich versuche mal welche zu bekommen, dann teste ich die mal. Das kann wohl etwas dauern...

Sky

Zitat von: 4Players.deWii: Peter Moore äußert sich positiv


Wie Next-Gen.biz berichtet, hat sich Microsofts Peter Moore im Rahmen der X06 sehr positiv zu Nintendos Wii geäußert und sprach in diesem Zusammenhang bereits von "Wii60". Und wie kommt er auf die Idee einer solchen Symbiose?

Moore geht davon aus, dass sich etwa 40% aller Xbox 360-Besitzer als Zweitkonsole Nintendos Wii zulegen, wobei die Anzahl je nach Region variieren mag.

"Der Einfluss der Wii-60-Bewegung scheint enorm zu wachsen," fügt Moore hinzu.

Vor allem persönlich stehe er dem Wii sehr aufgeschlossen gegenüber und freue sich auf die neue Nintendo-Konsole. Allerdings fragt er sich, ob sich die Controller-Erfahrung auch nach einer Stunde noch so gut anfühlt. Außerdem scheint ihm die Wii-Erfahrung alleine  etwas wenig zu sein, so dass eine Next-Generation-Konsole wie die Xbox 360 oder PS3 Pflicht ist.

Takeshi

Zitat von: psp-news.dcemu.co.ukHomebrew Enabler for 2.71 revision C

Dark Alex has released a new version of his Homebrew Enabler/launcher for the PSP Firmware 2.71. Heres the release details:

    - Revision A (22 september):

    * Initial release

    - Revision B (24 september):

    * Some kernel prx's didn't load because the kernel tried to load them to user partition. This problem affected devhook.prx and some other kernel prx's.
    This problem has been fixed.

    - Revision B with better binary loader in the tiff (25 september)

    * Changed the binary loader to use the one from tiffsdk 1.1 that has better stability.
    No changes on the core.

    - Revision C (29 september):

    * User mode static ELF's are now starting to work.
    Tested with SNES TYL 0.3 (user mode version), PSPMaster and CPS2PSP 1.0 (user mode version).
    Kernel mode static elf's are still not supported, they are a very odd case in 1.XX of kernel code loaded to user memory.
    Kernel Homebrew for 2.71 has to be written with a user main elf/prx that load kernel prx's.
    Note that the homebrew must be in a true pbp, not kxploited!.

    * User mode prx's could load other user mode prx's, but kernel mode prx's couldn't load user mode prx's. This is fixed.

    * Patched the firmware to allow it to understand the old SFO format.
    (avoiding the error of data is corrupted)

    * Added a small win32 binary that will give you a hint about if a homebrew can work or not in the current release. Note that this is only a hint.

Zum Download: Dark Alex

Takeshi

Zitat von: psp-news.dcemu.co.ukVideo/Voice chat might be in firmware 2.90... in October

News from PSPVault

    With all this talk of the Playstation 3, emulating PSOne games on the PSP, the upcoming GPS accessory, and the upcoming camera accessory, Grand Theft Auto Vice City Stories, homebrew on 2.71, and so on, it seems most of us have forgotten about some of the other plans Sony has for the PSP.

    ITmedia didn't. In their most recent article covering the GPS accessory and the camera accessory, they make an important observation:

    "Since the PSP camera as announced has an integrated microphone, there is a strong possibility that SCE's firmware update (version 2.90?) planned for Fall 2006 will support 'VoIP Phone.' If a 'TV Phone' function were also added, the PSP's possibilities as a digital device would expand even more."

    It's not just speculation on ITmedia's part, either -- if you think back to the Playstation Business Meeting held earlier this year, you might remember that Sony outlined plans to add Voice over IP support, Memory Stick Boot, and Network support via a firmware update in October.

    Thus far, Sony is sticking to their plans. The "Memory Stick Boot" certainly refers to the PSP's ability to play PSP and PS1 games via the Memory Stick, which is to be solidified with the introduction of the Playstation 3. Network support, though we're still not entirely sure, might refer to the PSP's mysterious DLNA client. You'd think Sony would publicize something like voice/video chat at Tokyo Game Show if they planned on introducing it so soon afterwards, but they have a tendency to keep rather important information a secret.

Whatever happens the next few months will be very interesting for PSP Owners.

Takeshi

Zitat von: psp-news.dcemu.co.uk[PSP]Touch Screen in PSP's Future?

With the DS and its hugely successful touch screen, it seems only obvious that Sony may want to jump on this bandwagon. Er did I say Sony? Let me start over:

With the DS and its hugely successful touch screen, it seems only obvious that the homebrew/hacking community would bring a product to light that may be able to do just that.

While perusing the website for 0x89 found here @ http://0x89.org it came to my attention of a news update from harleyg.

Apparently harleyg and his team are working on a prototype touch screen for the PSP, which as the concept images indicate, is USB and mounts to the top of the PSP via the two screw holes on the sides of the USB port.

This brings forth many questions, most notably, how will this unit work? It seems obvious to me that the unit will work with 0x89, but mind you, details are sketchy at the moment.

Check out the news and concepts for yourself @ http://0x89.org/index2.php

Update

There was a FAQ released on the 0x89 forums about the PSP Touch Screen, it can be found here:

http://0x89.org/forum/index.php?topic=17.0

Takeshi

Zitat von: psp-news.dcemu.co.ukMyPspShell 1.0

Cpasjuste has released a new version of his shell for the PSP, heres the info:

    Here is a brief list of what MyPspShell do (some things are for sure missing)

    Use psplink, so you can connect to the psp with pcterm.exe (see www.forums.ps2dev.org) to send commands.
    Use config.txt file in "Skin/Default/" directory to edit graphics.

    There is a lot of improvements to do, but i'm working on so many things on it and have so much ideas that it take lot of time. One of the last things i'v added is the basic online homebrews/games install, that download 7z'ipped games via HTTP then install them. Users can make theire own online homebrews download site by doing this :

    - Make a directory named "games" on your website.
    - Put a file named "games_weblist.txt" in this directory.
    - In this file, list the homebrew archives name's line by line, eg : IrShell.7z

» download «

Takeshi

Zitat von: WinFuture.deXbox 360: Neues DVD-Laufwerk soll Hacks verhindern

Glaubt man den Berichten der Webseite Xbox-Scene, so liefert Microsoft seit August 2006 neue Modelle der Xbox 360 aus, die ein neues DVD-Laufwerk von Toshiba aufweisen. Damit sollen Firmware-Hacks verhindert werden, mit denen man kopierte Spiele zum Laufen bringen konnte.

Unter anderem ist der Flash-Baustein, auf dem sich die Firmware befindet, in der neuen Konsole fest eingeschlossen, so dass er nicht mehr herausgenommen werden kann. Zusätzlich sind die Pins nicht mehr frei zugänglich. Außerdem wurde der Chip-Typ verändert, so dass die derzeitige Tools zum Umprogrammieren nicht mehr verwendet werden können.

Bisher sollen die Konsolen mit einem neuen DVD-Laufwerk nur in Australien und Großbritannien ausgeliefert worden sein. Man kann jedoch davon ausgehen, dass sie auf allen Märkten mit der Zeit auftauchen werden. Um eine modifizierte Firmware verwenden zu können, muss das DVD-Laufwerk aus der Xbox 360 ausgebaut werden, um dann am PC umprogrammiert zu werden.

Sky

#73
Zitat von: 4Players.deXbox 360: Verwirrung um HDMI

1080p - diese vier Zahlen mit dem Buchstaben am Ende geisterten seit der Tokyo Game Show immer häufiger durch News, Artikel und Forenbeiträge. Dort hatte Microsoft angekündigt, dass mit dem kommenden Herbstupdate auch die Xbox 360 dazu fähig wird, genau wie die PS3-Konkurrenz die Spiele in einer Maximalauflösung von 1920x1080 (1080p) über die HD-Displays laufen zu lassen. Allerdings gibt es beim Videosignal einen Unterschied: Während die Microsoft-Konsole mit dem VGA- oder Komponentenkabel noch auf eine analoge Bildausgabe setzt, überträgt die PlayStation 3 dank HDMI-Anschluss sämtliche Daten digital und hat deshalb z.B. nicht mit Störungen durch andere Kabel zu kämpfen, wie sie bei der analogen Übermittlung noch auftreten können.

IGN hat sich näher mit dem Thema befasst und musste dabei feststellen, dass es zwar schon einige HD-Fernseher mit 1080p-Fähigkeiten gibt, diese aber meist ausschließlich über einen HDMI-Eingang verfügen. Was nützt also eine Xbox 360 mit 1080p-Unterstützung, wenn es schlichtweg keine TV-Geräte gibt, an die man das analoge HD-Kabel der Konsole anschließen kann? IGN hakte nach und hat sich mit den Bedenken direkt an Microsoft gewandt. Das Ergebnis: Obwohl die Konsole keinen direkten HDMI-Ausgang am Gehäuse hat, kann sie laut Microsoft ohne weiteres ein digitales Videosignal ausgeben. Von daher wäre es vermutlich möglich, ein HDMI-Kabel für die 360 auf den Markt zu bringen, sobald die Rufe danach lauter werden. Momentan glaubt man jedoch mit der aktuellen Komponenten-Lösung die meisten Spieler zufriedenstellen zu können. Dies könnte sich nach dem Herbst-Update allerdings schnell ändern. Von daher bleibt es abzuwarten, ob Microsoft tatsächlich reagieren und bei Bedarf ein vollwertiges HDMI-Kabel für die Xbox 360 aus dem Hut zaubern kann, mit dem man der PS3 ein weiteres "Exklusiv-Feature" nehmen würde.

Takeshi

Zitat von: 0okm.blogspot.comPSP FW2.50 TA-082 SoftDown STOP NOW :P

someone try to crack my gMail account
and someone discredited me with ugly gossip
so PSP FW2.50 TA-082 SoftDown STOP NOW :P

All Donation was refunded
Thanks all of your Support :)

money, i have not much, but enough :P

PSP hack just my hobby :P